Every night since 1905, Nemo has fallen asleep, been summoned by King Morpheus, and tumbled out of bed in the last panel. Here are five very different ways to spend the night: a stroll on a walking bed, a tilting hall of mirrors, a royal parade, a page of wet ink, and a Sunday comic you steer yourself.
The bed, Nemo and Flip are cut straight from the July 26, 1908 page, and the city is tiled from its facades. Hold to stretch the brass legs above the rooftops, let go to duck the clouds.
Space or touch · one handPlayTwelve rooms where the floor is whichever way you tilt. Mirrors bend every fall, pillows cushion it, and Flip is waiting to poke you awake.
Arrow keys or swipe · undo anytimePlayKing Morpheus reviews the parade and the band plays a rag synthesized on the spot. Keep Flip, Impie, the Princess and Dr. Pill in step as they pass the spotlight.
D F J K or arrows · sound onPlayEight restored McCay panels are the worlds: the gate, the Befuddle Hall, the throne room, the Moon's mouth. Ink a road for tumbling Nemo, bounce off moons, dodge Flip, reach the Princess.
Mouse or finger · space to dropPlayThirty-three real panels from seventeen Herald pages, 1905 to 1910, rearranged into a dream you steer. Reach the Princess before the page runs out; eight ways to wake.
Click or keys 1 to 4 · reading paceReadLittle Nemo in Slumberland ran in the New York Herald from 1905 to 1911, drawn by Winsor McCay. Every character here is his, and all of it is in the public domain. Games 1, 4 and 5 use his actual panels (Wikimedia Commons scans, digitally restored); the other two are drawn in his spirit. The earlier all-drawn versions are still here as walking-bed-vector, dream-sketch-vector and sunday-page-vector.